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DevXH v1.0.0 — The Gates Are Open
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The labyrinth has a door that never closes.

Today DevXH leaves the forge: v1.0.0 of the headless dedicated server for
Diablo & Hellfire, built on DevilutionX 1.5.5.

What is DevXH?
A port of DevilutionX that runs the game engine as a headless dedicated
server
— no window, no display, no window manager, no audio. It hosts a
public game on TCP/IP or ZeroTier, seats an idle player so the world stays
alive, and runs forever on a $5 VPS at roughly 2% CPU. Stock DevilutionX
clients join with zero patches.

What shipped in v1.0.0
  • devilutionx-server — Linux x64 binary, clean SIGINT/SIGTERM shutdown
  • Public TCP/IP hosting (port 6112) and ZeroTier private realms
  • Idle host player keeps the world up — 3 human slots per game
  • Bot mode (
    Code:
    --join
    ) for automated idle players
  • devxh-beat heartbeat agent — lists your gate on the website's public
    server list with live player counts
  • Full handbook: CLI reference, ZeroTier guide, systemd unit, diagnostics

The public gates
The website now runs a live server list: real gates, real player counts,
one-click copy of the connect address.

Downloads
New here? The path in:
  1. Raise Your First Gate — VPS to systemd service in 10 minutes
  2. Joining a Public Game — stock client, no patches
  3. ZeroTier Private Realms — a game nobody can see but your circle
  4. The Server Handbook — every flag, every switch

Notes from the crypt
  • Game MPQs are never distributed — you must own Diablo/Hellfire
  • Gates appear on the public list after a quick moderation pass
  • Found a bug? Bug Reports. Want a flag added? Feature Requests. This place is home now

The gates are open. Take up arms.
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